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Question by battou · Mar 08, 2015 at 12:04 PM · shaderlightingnormalsnormalsurface

Assigning vertex normal in Surface program to o.Normal brakes lighting?

I have encountered strange problem. If I get v.normal in vertex program and pass it to surface program and assign it to o.Normal - light is breaking, like there are incorrect normal. But I just take vertex normal, no manipulations. Am I doing something wrong?

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