• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SirBedlam · Mar 07, 2015 at 08:23 PM · animationunity 5updateapi

How to Convert This Line to Fit the New API?

This is a very simple question and I feel a bit silly asking it (especially since I've been using JS in Unity for quite a long time), but I've tried everything I can think of and I can't figure it out. I've also looked everywhere but can't seem to find anything on this particular function.

What would be the new way to write this line, to go with the new API? I have a ton of lines like this all throughout my project, but of course, they don't work anymore.

 animation["walk"].speed = 1.46;

I'm using "GetComponent()" to play and crossfade animations, but as far as referencing and modifying the properties of a certain animation like this, what would be the new way to write it?

I've tried this, among other things, but nothing has worked:

 GetComponent(Animation["walk"]).speed = 1.46;

I don't know if I'm close or not, but these API changes are making me feel like a newbie all over again.

Also, I'm not sure if these lines are something the API updater should fix, but my updater is apparently broken and I've been having to fix everything manually.

Could someone be so kind as to show me the newly required method? I've only ever used the old one so this is new to me.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Eric5h5 · Mar 08, 2015 at 04:26 AM

Replace animation with GetComponent(Animation). Leave everything else as it was (the square brackets don't go inside GetComponent).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SirBedlam · Mar 08, 2015 at 06:51 AM 0
Share

Dang, I should've just kept trying because I actually came pretty close to this.

Now I really feel silly. I wish I had just thought about it logically.

Thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I fix my game after API failing to update my scripts 2 Answers

For some reason when I updated my project to work with Unity 5 the script updater failed 0 Answers

The parts of my character disappear when i use the animation 0 Answers

(Game Build) Validating files and updating to latest version 0 Answers

view landing point with circle below of character in the air/jumping and click to land on the given location 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges