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Question by Siwler · Mar 09, 2015 at 10:28 AM · guiguitextureguitext

GUIText and GUITexture?

Why is it that GUIText and GUITexture dont work in Unity 4.6 any more? I have been trying to make them show on screen for 2 days now, I did a lot of research and couldn't find fix to t$$anonymous$$s. Only Mash Text works.

Or em I so big of a noobe that even after watc$$anonymous$$ng 20 video tutorials, still cant make GUIText and GUITexture to show on screen at all, not in screen seen or in game play.

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avatar image fafase · Mar 09, 2015 at 10:57 AM 0
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Your code can we see it?

avatar image Eric5h5 · Mar 17, 2015 at 05:38 PM 0
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That's incorrect; GUIText still exists in all versions of Unity. (Although in most cases you would be better off not using it.)

avatar image Seventh Stealth · Mar 17, 2015 at 05:41 PM 0
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GUI System was overhauled in Unity 4.6. Theres a new system that uses UI.Texture and UI.Text instead. Theres some tutorials on YouTube you can do that'll help you learn the new UI System

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Answer by Stephanides · Mar 09, 2015 at 10:53 AM

Im not sure what you asking for but in unity 4.6 and in unity 5 is GUI very good, very easy, I dont see there GUI Texture but there GUI Text , and if you want Texture you can easy use GUI Button and there you can attach some texture, you all making in scene and you see everyt$$anonymous$$ng. Really simple.

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avatar image fafase · Mar 09, 2015 at 10:58 AM 0
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Not only it is hard to understand what you are saying but mostly this is just a comment.

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Answer by ShockdeadGames · Mar 17, 2015 at 05:21 PM

Try making a canvas object first. Then add you UI and zoom to the canvas by pressing "F". Move the text or image around to a position that is good for you. It should work. Sometimes the text when added goes outside of the canvas. I had the same problem.

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avatar image Eric5h5 · Mar 17, 2015 at 05:38 PM 0
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This doesn't answer the question.

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Answer by Eric5h5 · Mar 17, 2015 at 05:40 PM

GUIText and GUITexture work in Unity 4.6 same as always. There's no difference in how they're used. The only difference in the editor is that their menu creation shortcuts are removed, so you need to add the components separately. They use viewport coords, not world space coords.

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