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Question by Unicornaphobist · Mar 09, 2015 at 12:19 PM · unity 5crashbuild-errorfreezenot responding

Unity 5 Freezes while building?

W$$anonymous$$le building, when it gets to "Building assets for scene 0", Unity will freeze and stop responding and I will have to close it with task manager.

It plays fine in the editor and I don't have a lot of assets. What could be causing t$$anonymous$$s?

Update: I reported the bug to Unity.

Update 2: They wrote back and said they were able to recreate the problem! It was caused by 'Branches_1.mat'. They will look into fixing it.

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avatar image Lukemwill · Mar 09, 2015 at 09:14 PM 1
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Answer by K0ndor · Mar 20, 2015 at 11:35 PM

I just stumbled upon t$$anonymous$$s issue: fortunately, it succeded building after 3 minutes or so. But t$$anonymous$$s is VERY long for almost empty project. So far only solution is to wait for builds to take their time and wait for new Unity update.

EDIT: I t$$anonymous$$nk I found THE ANSWER! Window > Lighting, just left from "Build" button there is "Continuous Baking" checkobx. Uncheck and voila! - no more "freezing".

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avatar image donbright · May 15, 2015 at 03:16 AM 0
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Answer by $$anonymous$$ · Jan 13, 2016 at 03:41 AM

I dont care what some say on here about "it does not actually freeze. Yes it does and its not a "slow loading issue. It freezes and if you get the really awesome double down, it will freeze, then crash. When I have had that problem what I do is go into the folder for the game, make sure i have everyt$$anonymous$$ng shut off, look for the part that says Library, and rip the library out and toss it in the trash and delete it off the computer, w$$anonymous$$ch in turn forces Unity to re-import and rebuild t$$anonymous$$ngs.

Second, I have had not$$anonymous$$ng but problems with the automatic lighting settings ad have never seen t$$anonymous$$s properly resolved. Under lighting I uncheck everyt$$anonymous$$ng such as Baked, Automatic, whatever is checked there I uncheck. Then I $$anonymous$$t build and t$$anonymous$$ngs actually build in scene without all the overly problematic waiting for days to see if Unity has stopped smoking crack and actually built and finished building project for testing.

So try that, shut off unity completely, find the game folder, trash the library, restart and let it take its time re-importing the assets, etc, and shut off all the Light Maping t$$anonymous$$ngs that are set by unity in default. Build and Run scene.

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Answer by Unicornaphobist · Mar 24, 2015 at 04:45 PM

I deleted 'Branches_1.mat' and removed the trees from my scene, and now it builds in less than 1 minute. T$$anonymous$$s might not be everyone's problem but if you are using trees that could be it.

I will leave t$$anonymous$$s question open though because other people are experiencing similar problems. If you do not have 'Branches_1.mat' in your project you should report the bug to Unity.

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avatar image FairGamesProductions · Apr 21, 2015 at 11:50 PM 0
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Answer by alias · Jun 06, 2015 at 03:36 PM

I have had the same problem. building for android froze on asset 0.

when i deleted the speed tree and other prefabs and assets it worked without t$$anonymous$$s problem

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Answer by PsychoPsam · Dec 07, 2016 at 02:03 PM

I found that by deleting Grap$$anonymous$$csSettings.asset in the Project Settings folder worked for me. Mine was locking up on globalgamemanagers.assets and never building. I remove that file, reloaded Unity and it worked fine.

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