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Question by Justin_H · Mar 09, 2015 at 12:13 PM · mobilelinear

Linear Color Workflow for Mobile w/ Unity 5?

I am currently working on a game for mobile platform (ios). I'd like some clarification on best practices for working in linear color space inside the editor and achieving the same or near quality output to mobile devices. I understand that mobile devices cannot display linear color space, but is there a work around or alternative without reverting to gamma space and legacy shaders? I looked into the Go Linear shader on the Unity Asset store, but this shader no longer works with the new standard shaders inside Unity 5, as Unity removed the feature that allowed developers access to the source code of shaders.

What is the best solution?

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