• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Mar 10, 2015 at 02:28 PM by tanoshimi for the following reason:

Duplicate Question

avatar image
0
Question by Jan_Julius · Mar 10, 2015 at 10:31 AM · updatelerpfixedupdatedeltatime

Lerp stopping/not working?

I'm trying to lerp a value but the lerp just suddenly stops.

     void FixedUpdate() {
         globalSpeed = Mathf.Lerp(6, 20, Time.fixedDeltaTime * 1f);
         playerCarBehaviour.speed = globalSpeed;
 
     }

speed goes to 6.28 and then it just stops and stays on there forever, how come?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
2

Answer by hav_ngs_ru · Mar 10, 2015 at 11:04 AM

Mathf.Lerp(fromValue, toValue, factor), where factor is between 0 and 1

it will return fromValue + (toValue - fromValue) * factor

  • if factor = 0 it will return fromValue (the begining of lerp)

  • if factor = 1 it will return toValue (the end of lerp)

  • when factor is between 0 and 1 - it will return some value between fromValue and toValue.

if factor is changing - lerp is changing, if factor is constant - lerp will return the same value every call.

fixedDeltaTime is constant (I even guess the value of fixedDeltaTime is 0.28 in your case)...

do you need more hints? :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jan_Julius · Mar 10, 2015 at 12:17 PM 0
Share

Thank you.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Exact difference between fixedDeltaTime and deltaTime? 3 Answers

Inversing fixed delta time 1 Answer

Updating at frameRate some fixedUpdated gameObject 1 Answer

Interpolation with jumping - Acting Weird. 1 Answer

FixedUpdate limits: consistant 0.01 s on mobile devices? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges