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Question by Jyunaut · Mar 10, 2015 at 09:00 PM · 2dshaderspriterenderingvisible

Sprite not visible from behind

Hello. So I am working on a 2D/3D project where I have 2D sprites on a 3D background.

Initially I wanted to add a shadow to my sprite (kind of like how you see your shadow on the ground when it's sunny), but the sprite wouldn't cast a shadow with the "Sprite" shader, so I used the "Standard" shader and set the Rendering Mode to Fade, and that seemed to do the trick.

However, the sprite is not visible from the back! If I rotate the sprite 180 degrees, it wouldn't be visible anymore. If I change the scale to a negative value like Scale X: -1, it wouldn't be visible.

I am wondering if there is a way to fix the part where the sprite isn't visible from the back, or if there is a way to make the sprite cast a shadow without changing its shader. Feel free to ask if you need more clarification on anything! Thank you.

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avatar image antiquote · Mar 10, 2015 at 10:19 PM 0
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I'm pretty sure that due to how Unity renders faces, a sprite is rendered as an image which would technically be qualified as a face? So I'm not sure if it's possible for a single sprite to be visible from behind. You could add another sprite parented that's facing the other direction to your main one. Although I haven't played with Unity's 2D image so I'm unsure.

avatar image Jyunaut · Mar 13, 2015 at 07:39 PM 0
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I tried parenting another sprite to the main one, but that didn't go too well... But for now, I will use the normal diffused sprite shader until I find a solution. Thank you for your help. :>

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