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Question by Heffalus · Mar 11, 2015 at 05:13 PM · c#photonobject reference

PUN player referencing

Im using photon unity networking, and what im need to do is reference my player object from a script on another gameobject. It needs to be my player and not some other users player.

 foreach (GameObject go in GameObject.FindGameObjectsWithTag ("Player")) {
                                 if (go.GetComponent<PhotonView>().isMine) {
                                         equipmentScript = GetComponent<EquipmentScript> ();
                                 }
                         }

I thought this would work but it doesnt, is there any special way to reference MY player?

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Answer by Heffalus · Mar 11, 2015 at 11:18 PM

finally found a solution, here it is if anyone else has use for it

 foreach (GameObject go in GameObject.FindGameObjectsWithTag("Player")) {
                 if(go.GetComponent<PhotonView>().owner == PhotonNetwork.player) {
                     equipmentScript = go.GetComponent<EquipmentScript>();
                 }
             }
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