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Question by bojan1986819 · Mar 11, 2015 at 05:14 PM · collisionvalueconstantdecreasehealth-deduction

Constant decrease health value during collision c#

I'm trying to create a script which would decrease the health value constantly during collision with object Flare and stop the decrease immediately when the collision is over. I would like to have it with a constant speed(around 5-10 health per second, even better if it is adjustable with a public value(in my script that would be 'lowerlife')) and make it visible also on a GuiText counter. I managed to do something which is almost working but for some reason health continues to decrease even after the collision is over. I made health and lifelower public, so I can play with them easily. Here is my current code below:

 public GUIText healthText;
 public int health;
 public float lifelower;
 
 void Start () {
 health = 100;
 SetCountText ();
 lifelower=0.2;
 
 }
 
 void OnTriggerEnter(Collider other){
 if (other.gameObject.tag == "Flare") {
 StartCoroutine("LowerHealth");
 SetCountText();
 }
 }
 
 void OnTriggerExit(Collider other){
 if (other.gameObject.tag == "Flare") {
 StopCoroutine ("LowerHealth");
 SetCountText ();
 }
 }
 
 IEnumerator LowerHealth() {
 while (true) {
 yield return new WaitForSeconds (lifelower);
 health --;
 SetCountText();
 }
 }
 
 void SetCountText(){
 healthText.text = "Health: " + health.ToString ();
 if (health < 1)
 gameoverText.text = "GAME OVER";
 }
 

I would be very happy if someone could solve me why does the health value decrease continues after end of collision.

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Answer by AlwaysSunny · Mar 11, 2015 at 05:12 PM

You're already using triggers; why not use

 void OnTriggerStay() {}

and put all your health-decreasing logic within it?

edit: I see that you want to lose health only at certain intervals of time. I think if I were you, I'd just keep a timer variable:

 private float timer = 0;
 void OnTriggerStay() {
   // if it's the right object...
   timer += Time.deltaTime;
   if (timer > lifelower) {
     // diminish health & reset timer to zero
   }
 }
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bojan1986819

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avatar image bojan1986819 · Mar 11, 2015 at 06:31 PM 0
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thank you so much OnTriggerStay solved it for me!!!

avatar image meat5000 · Mar 11, 2015 at 09:24 PM 0
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