• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by illogicalcrow · Mar 11, 2015 at 06:10 PM · guieditorbuildcanvas

Why is my canvas not going away on scene load in build, but is in editor?

I've been putting together a game with different canvases in each scene. When I run the game in the editor the UI changes between scenes just fine, but when I made a test build the canvas from the first scene persists into the second. Why is this happening in the build version?

Recording: https://youtu.be/j09tODcwyHw

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image illogicalcrow · Mar 14, 2015 at 12:41 PM 0
Share

So I was tweaking some stuff this morning and figured out that the UI in the new scene just doesn't show at all, even if I destroy the canvas object in the previous scene. I double checked and both the canvas and gameobject are enabled. Any ideas why I'm only getting this behavior in the standalone build?

avatar image DiegoSLTS · Mar 14, 2015 at 01:43 PM 1
Share

Please, show some info of your project, like the "Build settings" windows and the code that loads the new scene.

Also, try building in Development mode to see if there's any exception being thrown.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by illogicalcrow · Mar 14, 2015 at 04:08 PM

I was experimenting with some things and it seems having the main camera output to a render texture was causing the problem. I have no idea why this is fine in editor, but breaks the whole UI in build.

Thanks to DiegoSLTS! Your suggestion to use development mode let me see the error

releasing render texture that is set to be rendertexture.active

when transitioning from the scenes with broken UI to those that were fine. The error message wasn't showing in editor either, so if anyone can clue me into why there's a discrepancy or the parts of the manual/scripting api I missed that would be wonderful.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by nextage575 · Nov 19, 2019 at 06:27 AM

Check you camera settings as well ,i had same problem because i set the camera on Don't Clear , when i set it back to Skybox issue been resolved.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Script work in editor but not in build 0 Answers

uGUI objects not Instantiate()ing in executable 0 Answers

GUI works flawlessly in editor, but will not show in standalone build. 1 Answer

GUI Score Overlapping 1 Answer

GUI Question 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges