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Question by julmot · Mar 12, 2015 at 09:32 AM · physicsunity5upgrade

freezeRotation not available after upgrading to v5

Hi,

in my MouseOrbit.cs I have the following code that is obsolete:

 // Make the rigid body not change rotation
 if (rigidbody) {
  rigidbody.freezeRotation = true;
 }

Unfortunately "freezeRotation" is not available any more. What is the alternative?

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Answer by julmot · Mar 12, 2015 at 09:33 AM

Solved the problem with

         // Make the rigid body not change rotation
         var rigidb = GetComponent<Rigidbody>();
         if (rigidb) {
             rigidb.freezeRotation = true;
         }
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