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Question by jcb · Dec 20, 2009 at 04:34 AM · movietexture

displacement with a movie texture

I am trying to displace a plane with a movie texture. The bumpmap does not recognize a movie, and does not displace the plane.

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avatar image jcb · Dec 21, 2009 at 07:20 PM 0
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thanks, The animation window does not have a curve for displacement. I want to have a terrain change over time, and the terrain editor has no ability to keyframe displacement. I thought a movietexture would offer the option of time based displacement, though no way to use a movie as displacement.

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Answer by Lucas Meijer 1 · Dec 20, 2009 at 10:38 PM

You would need to do this manually trough scripting. (I'd actually need to check if Unity currently supports GetPixel()ing on a movietexture). assuming it does for a second, you could read color values for your pixels, and use those to change coordinates of vertices in your plane mesh.

Depending on what you're trying to achieve there might be a more effecient way than using a movie texture. Hard to tell though, as your question is rather slim on details :)

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avatar image jcb · Dec 21, 2009 at 07:35 PM 0
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thanks, The animation window does not have a curve for displacement. I want to have a terrain change over time, and the terrain editor has no ability to keyframe displacement. I thought a movietexture would offer the option of time based displacement, though no way to use a movie as displacement. jcb

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