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Question by ShabihDesperado · Mar 13, 2015 at 08:35 AM · webplayersendmessagebrowser

Full screen not working from html message

Hi, I'm trying to enable a button out of my Unity webplayer object to active the full screen size. The function it's working because I've tested it with an internal button, but the call is not working. What I'm doing wrong?

html file button call:

    jQuery("#btn_full").click(function()
         {
             var myValueInUnity = u.getUnity().SendMessage("GameManager" "SwitchFullScreen","");
             alert("response: "+myValueInUnity);
         });

C# class:

 public class GameManager : MonoBehaviourSingletonPersistent<GameManager> { 
     public void SwitchFullScreen(string emptyS)
     {
            //Do Something
     }
 }
 

Thank you.

Edit: the button works because I'm able to see the alert: "response: undefined"

Edit2: Now I know why. Full screen mode just can be enable in the webplayer after clicking on the content. So, if the unity webplayer object is not focus this won't work. It's annoying what this button in all the screen so ... how can I cheat Unity?

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