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This question was closed May 27, 2015 at 06:54 PM by tanoshimi for the following reason:

The question is answered, right answer was accepted

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Question by jellona · Mar 14, 2015 at 01:27 AM · shadermaterial

Unity 5 and two sided materials.

So been I have been sniffing around Unity 5 and did do some foliage few days ago now I having issue with getting my stuff shown as two sided. Is there specific option for this in unity 5 or material. I have been unable to find solution.

Have a nice weekend.

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avatar image SpiralConDave · May 26, 2015 at 10:16 PM 0
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How does one edit the Standard shader? I DL'd the source, many files, I don't see Standard.shader for example. I'm using the Specualr setup myself.

avatar image SpiralConDave · May 26, 2015 at 11:16 PM 0
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RIght, like I said. Then there are many files there, none are 'Standard.shader' Do you know which file(s) to edit this 'Cull Off' into?

avatar image erebel55 · May 26, 2015 at 11:34 PM 1
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Seriously? DefaultResourcesExtra/Standard.shader

avatar image SpiralConDave · May 26, 2015 at 11:55 PM 0
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Head-smack. Thanks! Perfect. Someone should convert really answer this so it can be closed and upvoted.

avatar image firativerson · Sep 23, 2015 at 01:57 PM 0
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I had the same issue. illogicalcrow's answer did it for me. Thank you.

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Answer by illogicalcrow · Mar 14, 2015 at 11:37 AM

If you're referring to seeing the same texture on both sides you need to turn off backface culling by putting "Cull Off" in the subshader section. Whether or not its facing away is based on surface normals. If you aren't writing your own shader then try using the default under Nature -> Tree Soft Leaves.

http://docs.unity3d.com/Manual/SL-CullAndDepth.html

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avatar image IgorAherne · May 21, 2016 at 05:35 PM 0
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I think it's based on the winding order of vertices, clock-wise vs counter clock-wise

avatar image thanuras · Nov 29, 2016 at 10:27 PM 0
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Great Thanks!! this solution worked for me on Unity 5.3.5. I had to use Nature->Tree Soft Occlusion Leaves

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Answer by erebel55 · May 26, 2015 at 10:24 PM

You can download the shader files from https://unity3d.com/get-unity/download?ref=personal

Click on the "Additional Downloads" dropdown and select "Built in shaders"

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