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Question by pizzaeater · Mar 14, 2015 at 01:55 AM · splash-screen

Unity5 custom splash screen

Hello, I'm trying to make splash screen in Unity 5, I set 3 sec for it, but I don't see it after Unity Personal License screen​. Is it possible to start counting after Unity splash screen please? Thank you.

 public class SplashController : MonoBehaviour
 {
     IEnumerator Start()
     {
         yield return new WaitForSeconds(3f);
         Application.LoadLevel("MainMenu");
     }
 }
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Answer by supernat · Mar 14, 2015 at 02:02 AM

It may depend on the device. iOS handles splash screens with the OS, so technically your code here should work, because the actual script won't start until after the splash. Android displays a native activity fullscreen for the splash, so the script starts right away. I'm sure mac and pc are similar.

Perhaps you can make your initial scene the splash screen scene and start the 3 seconds in the OnLevelWasLoaded() mono behavior method. It's worth a try.

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