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Question by ciwiaf · Mar 13, 2015 at 05:12 PM · android2d animationswitching

2D animation problem when switching platform

Hi, I've built my game using the default PC settings, its a 2D infinite runner. now I wanted to try it in my android phone, it plays fine, but I've noticed that the animations aren't working properly. I have a walk, jump and die animations, but only the walk animation is playing throughout the game. I tried switching back to PC in unity, but the animations still doesn't play properly. I use:

  animator.SetBool("isDead", true);

to call the animations. What am I doing wrong?

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avatar image ciwiaf · Mar 13, 2015 at 05:21 PM 0
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Apparently, unity5 deletes all my animation transition when switching to a platform.. is this a bug? Im using Unity 5

I tried redoing all the animation transitions, but now, it transitions too slow, like, when my player jump, he's about to fall before the jump animation plays.

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