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Question by Nicovalca · Mar 15, 2015 at 07:03 PM · visual studiogyroscopewindows phone 8gyro

Gyroscope on windows phones. Enabled but no working

Hi everyone, I'm trying to use the gyroscope on my lumia 920 but without success.

In order to test it i made an extremely simple scene with t$$anonymous$$s only t$$anonymous$$s script attached to the camera:

 using UnityEngine;
 using System.Collections;
 
 public class Gyro : MonoBehaviour {
 
     private bool gyroBool;
     private Gyroscope gyro;
     private Quaternion rotFix;
     private Vector3 initial = new Vector3(90,180,0);
     
     // Use t$$anonymous$$s for initialization
     void Start () {
         Screen.orientation = ScreenOrientation.LandscapeLeft;
         Screen.sleepTimeout = SleepTimeout.NeverSleep;
         
         gyroBool = SystemInfo.supportsGyroscope;
         
         Debug.Log("gyrobool " + gyroBool.ToString());
         
         if (gyroBool)
         {
             gyro = Input.gyro;
             gyro.enabled = true;
             
             rotFix = new Quaternion(0,0,0.7071f,0.7071f);
         }
         else
         {
             Debug.Log("no gyro support");
         }
     
     }
     
     // Update is called once per frame
     void Update () {
         if (gyroBool)
         {
             Debug.Log (gyro.enabled);
             var camRot = gyro.attitude*rotFix;
             transform.eulerAngles = initial;
             transform.localRotation *= camRot;
             Debug.Log(gyro.attitude);
         }
     }
 }

The log shows me that gyro is enabled, but the result of the attitude is Always 0 no matter how the phone is positioned.

I'm sure the gyroscope of the phone is working because i made also a simple app in visual studio 2012 following t$$anonymous$$s guide https://msdn.microsoft.com/en-us/library/windows/apps/hh202943%28v=vs.105%29.aspx and it works nicely.

Where I am wrong? just to be sure i tried to build with both unity 4.6 and the new unity 5, but no differences

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