• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by CladInShadows · Mar 15, 2015 at 07:15 PM · gridgenerationhex

Chunks and 2d Hex-grid Generation

Hello,

I am quite new to Unity but have medium level-coding experience on non-game platforms. I am trying to create a script to generate hex grids for a simple Civ-like game (think Civ 1 level complexity).

I have found the following three guides:

https://tbswithunity3d.wordpress.com/2012/02/21/hexagonal-grid-generating-the-grid/

http://answers.unity3d.com/questions/421509/2d-hexagonal-grid-beginner.html

http://forum.unity3d.com/threads/open-source-procedural-hexagon-terrain.233296/

The last is significantly more complex. Though I don't quite follow every step, my understanding is that this is because it uses "Chunks" to generate the game world which will significantly reduce runtime. I can see that this is a fairly common approach for generated gameworlds (i.e. Minecraft)

I am trying to decide which approach to use, and have two main questions regarding this:

  1. Is the use of Chunks necessary for the size I am working to (i.e. worlds of say 256 by 528 flat, 2D hexs)?

  2. Will the use of Chunks affect my ability to assign terrain types on a hex by hex basis during world generation (i.e. between water, plains, grassland, etc.)?

Thanks very much in advance,

CladInShadows

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Hex grid Help, Move from Cartesian coordiantes to slanting one axis along the hex diagonal 0 Answers

Creating Hex Grids from Mesh Vertexes 0 Answers

Hexagonal grid with 120 degree angles 1 Answer

Resize hex grid,Need to resize hex grid 0 Answers

How do I display my hex grid to the player? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges