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Question by zak666 · Mar 15, 2015 at 07:37 PM · script error

The name `Fade' does not exist in the current context

Hi, trying to create a simple change infog colour for my day / night transitions, however fade dose not seam to exist.

 using UnityEngine;
 using System.Collections;
 
 
 public class NightDay : MonoBehaviour {
 
 
     public float delay; // the time that day or night lasts.
     public float speed; // the time the change from day to night lasts.
 
 
     IEnumerator Start ()
 {
         RenderSettings.fog = true;
         yield return new WaitForSeconds (delay);
         StartCoroutine(Fade.RenderSettings.fog.use.Colors(renderer.material, Color.black, Color.white, speed, EaseType.InOut));
         }
     }
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avatar image Cherno · Mar 15, 2015 at 08:14 PM 0
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Where does that Coroutine "Fade.RenderSettings.fog.use.Colors()" come from?!? A quick search didn't bring up any function like this. You can of course change the fog color over time by writing your own simple coroutine.

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