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This question was closed May 11, 2015 at 02:37 PM by Baste for the following reason:

The question is answered, right answer was accepted

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Question by Dainiusss · Mar 16, 2015 at 06:40 PM · collisionphysicscolliderunity 2dbounce

Object with rigidbody bounces after hit.

Hello, I have a small problem with my physical object, w$$anonymous$$ch has a circle collider. When the circle collider $$anonymous$$ts kinematic object with box collider, object with circle collider gets speed to different direction of a $$anonymous$$t (some kind of bounce, similar to the one that happens in space, when some objects $$anonymous$$t each other). T$$anonymous$$s speed of bounce can be stopped only after another $$anonymous$$t (but it bounces again), or when the object lands on top of that box collider. T$$anonymous$$s bounce comes only when the object $$anonymous$$ts other object at rotation, if it $$anonymous$$ts at 0 degrees, not$$anonymous$$ng happens. My ph material has 0 bounciness. How can I stop that bouncing?

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avatar image Dainiusss · May 11, 2015 at 02:30 PM 0
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Solved this problem by turning on "Fixed angle" on my object's rigidbody 2D. Sorry for the very late post, forgot to answer before.

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