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Question by Kim-Shin-Wook-a-k-a-Forward-of-South-Korea · Mar 17, 2015 at 03:45 PM · nexus

What is graphics.PresentAndSync?

I run test-build application on nexus7 and profiling, I found Graphics.PresentAndSync cosumes too many cpu. (approximately 30ms)

What is graphics.PresentAndSync? I never know about this. :(

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avatar image AlwaysSunny · Mar 17, 2015 at 02:38 PM 1
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http://answers.unity3d.com/questions/665576/graphicspresentandsync-consu$$anonymous$$g-a-lot-of-time.html

avatar image Kim-Shin-Wook-a-k-a-Forward-of-South-Korea · Mar 18, 2015 at 05:02 AM 0
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Hmm.. 'simply doing something in rendering that takes a lot of time.'

Surprisingly simple solution. I just remove heavy renderer. this problem is disappeared.

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Answer by srmojuze · Jul 09, 2016 at 08:35 AM

Most likely a bug when building a "fat" binary (ARM+ x86) or (ARM + ARM64(?)). Destroys framerates for some reason. Building for ARM only helped somewhat.

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