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Question by NoxCaos · Mar 19, 2015 at 09:26 AM · animationunity 5mecanimscreenshot

Mecanim animation gets stuck on the first frame

So I just migrated my project to Unity 5 and firstly it went fine. When I started Unity next time ALL animations in ALL models just stopped working. I don't mean at all... I can see them doing well in the preview mode, but when I start the game, my characters get the initial pose and do nothing. When I change parameter "speed" I see the animation blends between two states (movement is a blend tree), but none of the animation plays it just blends the poses. When I check the controller in runtime I see this progressbar doing nothing like on the screenshot below.

Screenshot

I tried to create new controller and attached it to the model itself without any scripts, but it still does the same thing. I can only see the animations in the preview mode. Re-importing models, restarting Unity doesn't help either.

When I changed animation type to "Legacy" it started working (it was animating the first clip in runtime) but "Generic" or "Humanoid" doesn't work at all.

Maybe I missed something about Unity 5 animations? But it was doing well while the first launch...

Please, help. I can't release a game update without animations :(

screenshot-145.png (20.8 kB)
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Answer by Eihiko · Sep 23, 2015 at 11:34 AM

I had this same problem and found a solution for myself. Somewhere in the process of upgrading to Unity 5.2, my Time Scale was set to 0. Going to Edit > Project Settings > Time and setting it back to 1 fixed my problem.

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avatar image NoxCaos · Sep 23, 2015 at 04:49 PM 0
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Thanks a lot for the answer. Everything was fine with timescale. I figured out the problem, that was with the $$anonymous$$$$anonymous$$D4$$anonymous$$ecanim asset I used. So it just was incompatible with unity 5

avatar image ThiagoUriel · Sep 23, 2015 at 06:55 PM 0
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Hey nice catch, thanks for this input! I'm having the same issue since 5.2 upgrade, and wasn't sure where to begin looking for the problem.

avatar image kamathaj · Jan 16, 2018 at 02:17 PM 0
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Was facing the same problem when I upgraded my project to Unity 2017.3. But thanks to your solution, it is fixed now.

avatar image Vukiz · Dec 22, 2018 at 05:17 PM 0
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God bless you.

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Answer by mountblanc · Oct 12, 2016 at 04:15 PM

@Eihiko Thanks for the solution! I had the same problem but not after any update what so ever. This morning suddenly all animations didn't work anymore. I didn't come near the project settings so very strange indeed! Last evening all was ok this morning it was not. Suddenly the Project Settings >Time was set to zero!

I would not have looked there if it wasn't for this post!

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