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Question by MikeHergaarden · Mar 20, 2015 at 11:26 AM · rigidbodycharacterjoint

It is illegal for a joint to connect a rigid body to itself. UnityEngine.Joint:set_connectedBody(Rigidbody)

Although I figured this out, I'll post the answer here to help other save a few minutes

How can I add CharacterJoint at runtime and assign it a rigidbody? This error comes up but how else should a rigidbody be assigned?

//We have a rigidbody on this gameobject CharacterJoint j = gameObject.AddComponent(); j.connectedBody = r;

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Answer by MikeHergaarden · Mar 20, 2015 at 04:46 PM

The characterjoint is always linking to a rigidbody on another gameobject (parent/child/whatever). The characterjoint may indeed not connect to the GO's rigidody itself since that it what it represents itself. The connectedBody must be an outside connection.

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