• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by · Mar 22, 2015 at 08:01 AM · unity 5shaderiosreflectionmirror

Reflections not working on IOS

Hi, I have a question about the cubemaps on ios. I am using a reflection probe to create the cubemap. This is what it looks like on the mac. I am using the standard shader on Unity 5 and going with full metallic and smoothness.

alt text

This looks like a perfect mirror as intended. Now, this is what it looks like on the Ipad.

alt text

I noticed that when I get closer to the object the quality of the reflection increases, by the time I get a almost decent reflection, I am basically colliding with the object. I thought it was the anisio level, so i increased the quality settings as well as the quality of the cubemap and changed a lot of settings of the cubemap but nothing changed the quality of the reflection. Does any of you know what the problem is?

screenshot.jpg (230.8 kB)
image.jpg (129.6 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image omegaosiris · Oct 16, 2015 at 01:34 PM 0
Share
Hi @207208_Nyro, did you manage to solve this? We're seeing the exact same issue but the quality settings don't seem to affect this.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Kowalski042 · Mar 22, 2015 at 10:57 AM

Unity at default has a lower graphics quality on mobile devices. Search up how to change the quality of the player when exporting. That should help.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by omegaosiris · Oct 22, 2015 at 04:53 PM

This seems to happen at least when using OpenGL ES 2.0 graphics. If using ES 3.0 or Metal reflections are sharp and crispy.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rsodre · Sep 23, 2016 at 07:45 PM 0
Share

I'm also getting wrong reflections using OpenLL ES 2 and the Standard Shader. Haven't found a solution yet, almost making a while sets of legacy reflection materials...

avatar image omegaosiris · Sep 23, 2016 at 09:47 PM 0
Share

I don't think this can be solved (it's an engine limitation), just use ES3 or $$anonymous$$etal, if possible.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity5 standard shader can be used on mobile devices? 1 Answer

Do realtime reflection probes and precomputed GI work on iOS in Unity 5? 1 Answer

Iphone Shader Reflection Map 0 Answers

How to create a mirror reflection for mobile devices 1 Answer

Mirror effect over more than one surface/plane 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges