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This post has been wikified, any user with enough reputation can edit it.
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Question by metayste · Mar 22, 2015 at 05:46 PM · animationunity 52danimator

Animation is not playing all frames

Hi.

I'm animating a 2D character using a sprite sheet to practice the software. I'm having a problem tho, i use an Animator with two vars : a moving boolean and a direction integer (see attached) and this snippet :

 void Update () {
     Animator anim = GetComponent<Animator>();
     if (Input.GetAxis ("Horizontal") == 0 && Input.GetAxis ("Vertical") == 0) {
         anim.SetBool ("moving", false);
     } else if(Input.GetAxis("Horizontal") > 0) {
         anim.SetBool("moving", true);-
         anim.SetInteger("direction", 2);
     } else....
 }

When i run this, the character is moving, but only the first one or two sprites of each animations (which contains 8 each) are played, not the others. I believe the problem is that animation start before the previous end, but i have no idea how to control this.

Plus (another problem), when i release the right arrow (for example), the animation keeps playing for about a second, and stop instated of stopping instantly when i release the key.

Thanks for reading.

Attached:

animator

screen-shot-2015-03-20-at-214328.png (67.3 kB)
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