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Question by warrior_rui · Mar 22, 2015 at 11:14 PM · c#getcomponentnullreferenceexeption

C# about NGUITools.AddChild and GetComponent Null

I am new to study Unity3d game development, I am following t$$anonymous$$s open source demo and design the similar game. https://github.com/textcube/match3action.git

I have one GameObject so called GameManager, and GameManager.cs has been added to it. Like t$$anonymous$$s: alt text

Here is the snip of GameManager.cs, I got null exception when I run:

 public void DisplayTileGrid() {
         
         tiles = new List<MatchItem> ();
         
         for (int x = 0; x < TileData.tileWidth; x++) {
             
             for (int y = 0; y < TileData.tileHeight; y++) {
                 
                 int type = (int)cells[x, y].cellType;
                 
                 string spriteName = sprites[type - 1];
                 
                 GameObject instance = NGUITools.AddC$$anonymous$$ld(grid, matchItemPrefab) as GameObject;
                 
                 instance.GetComponent<UISprite>().spriteName = spriteName;
                 
                 instance.transform.localScale = Vector3.one * cellScale;
                 instance.transform.localPosition = new Vector3(x * cellWidth, y * -cellHeight, 0f);
                 
                 MatchItem tile = instance.GetComponent<MatchItem>();
                 
                 tile.target = gameObject;
                 tile.cell = cells[x, y];
                 tile.point = new TilePoint(x, y);
                 tiles.Add(tile);
             }
         }
     }

Seems it is failed to add my matchItemPrefab here:

 GameObject instance = NGUITools.AddC$$anonymous$$ld(grid, matchItemPrefab) as GameObject;

, and instance.GetComponent() returned null.

Why doesn't instance object have MatchItem? Can anyone help?

screen-shot-2015-03-21-at-10300-pm.png (58.5 kB)
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