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Question by Larry-W · Mar 21, 2015 at 08:45 PM · androidunity 5choppy

Unity 5 - Android platform performance issues...

Hello,

I seem to be having trouble getting my projects to run properly on Android devices...

More specifically, every project I attempt to run on my Galaxy S4 @ Android4.4.2 seems to be slightly choppy/laggy.

At first I thought I was being overly ambitious with grap$$anonymous$$c settings, scene contents, and lighting and shadows. After trying to run several extremely simple scenes, and experiencing the same choppiness as with the original project, I'm no long certain what to t$$anonymous$$nk...

My simple test scene has 1 plane, 1 cube, 1 camera, no shadows, mobile diffuse shaders only, no lights (aside from GI). The cube has a simple movement script:

 void Update ()
     {
         transform.Rotate(0, -90f * Time.deltaTime, 0);
         transform.position += (transform.forward * 10f * Time.deltaTime);
     }


The camera is static, no scripts attached, orthograp$$anonymous$$c mode @ size 12.

The scene is simply a cube turning in circles on the plane...

In standalone mode, 100% fluid; in webgl 100% fluid, in webplayer 100% fluid; but when I switch to android, both the editor preview, and the version running on my android device ex$$anonymous$$bit slight choppiness.

Has anyone else been experiencing t$$anonymous$$s issue?

Am I perhaps forgetting somet$$anonymous$$ng absolutely critical when switc$$anonymous$$ng platforms to android?

Thanks.

NOTE: Unity V 5.0.0f4 // Android 4.4.2 // No changes made to default settings upon switc$$anonymous$$ng platforms to android.

/e I found t$$anonymous$$s thread on the discussion forums: http://forum.unity3d.com/threads/very-poor-performance-on-android-after-upgrading-to-unity-5.306572/ It seems like it may be a Unity problem rather than a me problem :)

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