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Question by RyanJVR · Mar 24, 2015 at 06:01 AM · script loading

substituting a sourced script with another at runtime?

Hi

Out of curiousity I was wondering if it is possible to source a script from another gameobject and swap it with another nearly identical script on the same gameobject during runtime when needed? The two scripts I want to swap are nearly identical they just load different animations. eg. ScriptA.StartAnimA () loads a different animation to ScriptB.StartAnimA ().

heres a basic example of what Im thinking.

      touchScript
         
         AnimationsA animations;
             void Start ()
             {
             animations = GameObject.FindWithTag("AnimTag").GetComponent<AnimationsA> ();
             }
     
     //------external script decides which function below to use-----------
             void ChangeToAnimationA ()
             { 
             AnimationsA animations;
             animations = GameObject.FindWithTag("AnimTag").GetComponent<AnimationsA> ();
             }
             
             void ChangeToAnimationB ()
             { 
             AnimationsB animations;
             animations = GameObject.FindWithTag("AnimTag").GetComponent<AnimationsB> ();
             }
 //----------------------------------------------------------------------          
             void Update () 
                 {
                             ballBowled = bowlerScript.ballBowled;
             
                             foreach (Touch touch in Input.touches) {
                                     Ray ray = GetComponent<Camera> ().ScreenPointToRay (touch.position);
                                     RaycastHit hit;
             
                                     if (touch.phase == TouchPhase.Began) {
                                             
                                             fp = touch.position;
                                             lp = touch.position;
                                     }
                                     if (touch.phase == TouchPhase.Moved) {
                                             lp = touch.position;
                                             swipeDistanceX = Mathf.Abs ((lp.x - fp.x));
                                             swipeDistanceY = Mathf.Abs ((lp.y - fp.y));
             }
             
             if (touch.phase == TouchPhase.Ended) {
             angle = Mathf.Atan2 ((lp.x - fp.x), (lp.y - fp.y)) * 57.2957795f;
             
             if(angle >= 70 && angle <= 110 && swipeDistanceX > minSwipe){
             animations.StartAnimA ();
             }
             else if (angle <= -70 && angle >= -110 && swipeDistanceX > minSwipe){
             animations.StartAnimB ();
             }
 

I know this is wrong I'm just trying to find away to explain what I'm thinking. the idea in the above code is the swipes always return the same results but the animation changes depending on which script is loaded while always using the same line of code like animations.StartAnimA (); to start the animation. I Know I could use bools and if or switch statements to determine which animation to use but I was curious as to whether something like what I've tried to describe is possible?

Hope my question makes some sort of sense. Thanks Ryan

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