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Question by guto-thomas · Mar 24, 2015 at 09:22 PM · oculus

Oculus only rendering content on left eye

Hey everyone,

So I'm working on this project for Gear VR using Unity 5.0.0p2 with all the plugins up to date. Once I drag OVRCameraRig to my scene (ensured that there are no other cameras) and hit play everything works just fine. The issue is when I export it to Galaxy Note 4 and play the application. It looks like it's not rendering 2 eyes properly and when I get into the game I need to close my right eye to see the content as it should be. Of course this is not a good behavior but I don't know what's causing it. I already tried to create a project from scratch, re import my assets and try it all again with no positive results.

Any help on this issue would by highly appreciated.

Thanks in advance!

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avatar image eoniantech · Mar 25, 2015 at 07:35 AM 0
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I have the same problem. Left eye is fine but right eye has the unity logo displayed (you can see it in the top right corner).

In my case the bug showed up when I started to attach a animation component to the OVR camera rig. After that there was no turning back. Even removing the component didn't solved the problem.

Anyone had this issue and was able to solve it ?

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Answer by SquidSquad · Mar 25, 2015 at 07:32 AM

You should try updating to Unity 5.0.0f4

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Answer by cameronbowen · Mar 25, 2015 at 07:38 AM

go to:

-Player Settings -Other Settings -Configuration

Set Graphics to 'Force Open GL ES 2.0"

Now, go into the Android Manifest file, and change this:

uses-feature android:glEsVersion="0x00030000" / To this: uses-feature android:glEsVersion="0x00020000" /

This should solve the issue

https://forums.oculus.com/viewtopic.php?f=62&t=21580&p=256860&hilit=unity+5#p256860

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