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Question by Utamaru · Mar 25, 2015 at 01:53 PM · uiraycastcollider

Make "polygon" collider for UI element

I have an image as a background for my UI panel. And it has complex shape. But if I try to click in some places where there are no UI elements, my objects behind UI wont react. So I assume my UI has this collider: http://take.ms/ou1jU How can I make some kind of polygon collider for my UI element so it would not block objects that are behind it, but can be seen?

Example: http://take.ms/hv1yR - I cant click on the frog, because UI blocking it.

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Answer by HarshadK · Mar 25, 2015 at 02:04 PM

You can make your current UI element to just be a sprite instead of a UI element and write a script that implements IPointerClickHandler (or other similar event handlers for EventSystem) to handle the click (or other) events. This way you can add a polygon collider to your sprite and get the click events on the area covered by sprite only.

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avatar image Utamaru · Mar 25, 2015 at 02:14 PM 0
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Yeah, I thought about this solution, but its kind of messy. Anyways, If I will not find solution to keep this panel as UI element, I will use this. Thanks for response.

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Answer by LSPressWorks · Sep 26, 2017 at 09:15 PM

How do I setup collisions if I used the sprite as he initially suggested?

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Answer by lucbloom · Oct 23, 2021 at 07:34 AM

This class might be able to help you: https://github.com/lucbloom/unity_image_with_hit_detection_on_shape

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