• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LasseWestmark · Mar 27, 2015 at 06:37 AM · renderinglightmapglobal illumination

Save custom lightmapScaleOffset in renderer

I have problems saving changes to lightmapScaleOffset / m_LightmapTilingOffset on my objects. The value is succesfully set and used when launching the scene in the editor, but the changes are removed when loading a new scene. Specifically, I do the following using a ScriptableObject:

    private static void SetLightInfoOnObject(LightmapOffsetInfo lightmapOffsetInfo)
    {
       Renderer renderer = lightmapOffsetInfo.GetComponent<Renderer>();
       renderer.lightmapScaleOffset = lightmapOffsetInfo.lightmapOffset;
       EditorUtility.SetDirty(renderer);
    }

I have tried setting lightmapScaleOffset on a normal MonoBehaviour Awake() aswell. This works well, when running the scene in the editor, but does not work when building the game for e.g. PC.

Is there any way to force Unity to save the changes to lightmapScaleOffset?

I'm currently using Unity 5.0f4, but the problem has been seen in 5.0f3 aswell

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image renfei · Mar 31, 2015 at 10:24 AM 0
Share

save problems occur!! unity version:5.0.0f4

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Shadows look bad or not show at all 0 Answers

Disable all objects on a layer from recieving any light. Make object inside an object recieve lighting/ not be totaly dark? 1 Answer

What causes this? 1 Answer

Unwanted result of baked GI after enabled final gather ( v5.3.1) 0 Answers

Indoor Lighting Scene - Baking? Realtime? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges