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Question by taranasus · Mar 27, 2015 at 02:11 PM · alignmentalign

Unity texture misaligned with distance

Hello all,

I'm working on a game with an endless road. The road is generated procedurally by adding segments of 1 meter in front of the player as they are going along and deleting the segments behind them.

These segments have a texture applied to them, but the texture, with distance, is displayed misaligned and somehow skewed.

alt text

Here is a shot from the player's perspective

alt text

I have no clue why this is happening. Does anyone have any idea? Here are the texture settings and the material settings:

alt text

alt text

All advice is deeply appreciated. I'm using Unity 5 but the Standard Material should give that away.

capture.png (127.2 kB)
capture2.png (323.1 kB)
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