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This question was closed Mar 27, 2015 at 09:58 PM by jpthek9 for the following reason:

Too subjective and argumentative

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Question by jpthek9 · Mar 26, 2015 at 10:08 PM · c#eventinheritancemonobehaviour

How do I call function in inhereted script?

Kind of like how Unity calls Awake() in a script inheriting from MonoBehaviour, I want to call Initialize() and Execute() in any scripts inheriting from Ability.cs. How can I do t$$anonymous$$s in C#?

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Answer by CorruptedTNC · Mar 27, 2015 at 12:56 PM

The function you're looking to call in the parent script must be public, then just call it as you would any other function.

 using UnityEngine;
 using System.Collections;
 
 public class Parent : MonoBehaviour 
 {
     public void ParentFunction()
     {
         Debug.Log("Parent function was called!");
     }
 }
 
 using UnityEngine;
 using System.Collections;
 
 public class C$$anonymous$$ld : Parent 
 {
     // Use t$$anonymous$$s for initialization
     void Start () 
     {
         ParentFunction();
     }
 }
 
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avatar image jpthek9 · Mar 27, 2015 at 04:49 PM 0
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