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Question by Iann Delgado · Mar 28, 2015 at 01:53 AM · scoresystemresetawake

I Need help keeping my score forever

using UnityEngine; using UnityEngine.UI; using System.Collections;

public class ScoreManager : MonoBehaviour { public static int score; // The player's score.

 Text text;                      // Reference to the Text component.
 
 
 void Awake ()
 {
     // Set up the reference.
     text = GetComponent <Text> ();
     
     // Reset the score.
     score = 0;
 }
 
 
 void Update ()
 {
     // Set the displayed text to be the word "Score" followed by the score value.
     text.text = "" + score;
 }

}

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avatar image hexagonius · Mar 28, 2015 at 02:23 AM 0
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What exactly is the problem? Could you also reformat this?

avatar image Iann Delgado · Mar 28, 2015 at 03:50 AM 0
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I want my score to be unlimited, that it doesnt reset in any scene and when i leave the game

avatar image hexagonius · Mar 28, 2015 at 09:41 AM 0
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Then you might want to use PlayerPrefs

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Answer by Kiwasi · Mar 28, 2015 at 03:45 AM

Check out the video on saving and persistent data in the learn section

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