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Question by jimbobuk · Dec 22, 2009 at 08:59 PM · editorsceneiphone

How can i move contents of one scene into another scene?

I've been working on a few separate parts to my game in separate scenes. It's worked well so far keeping everything separate but now i want to get everything together and into a single scene. I've saved one of the scenes into a new combined scene but am now a bit stuck on how i can move the contents of the second scene and put them into the combined scene.

I'm not just talking about the objects in the project folder, they're obviously all there, I actually want the objects, settings etc that are in the hierarchy pane to be moved across..

I was considering whether i could use packages for this, but am worried that it'll cause problems as the objects are already in the project folder, and i'm presuming that's what packages are mainly for.

Please tell me this is possible, or i'm going to have to redo a lot of work :(

Cheers

(I'm in the iPhone version of unity as ever, but this should be fairly consistent unless there is a feature in 2.6 that will do this that isn't present in the iPhone version)

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Answer by Peter Alexander · Dec 22, 2009 at 09:02 PM

Good ol' Copy and Paste should work here :)

Alternatively, throw everything into a single prefab, and then drag that prefab into the other scene.

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avatar image jimbobuk · Dec 22, 2009 at 09:05 PM 0
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Thanks. For some reason when i just tried that it didn't work. Not quite sure but this time when it asked me if i wished to save in the scene i was copying from i said yes, and its worked. Seems you may HAVE to save the source scene to make the copy work? Which seems a bit wierd.

Cheers

avatar image Peter Alexander · Dec 22, 2009 at 09:13 PM 0
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Yeah, it seems likely that you would have to save the scene. I don't think I've ever tried without saving a scene though.

avatar image jimbobuk · Dec 22, 2009 at 09:22 PM 0
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hmm, sadly it seems that its not copied everything.. deep children of an object haven't come across and when i'm trying to copy them individually they're not co$$anonymous$$g across.

Also its stripped out some mesh filters :( I think i'm going to have to rework this. Though i could try your prefab suggestion.

avatar image jimbobuk · Dec 22, 2009 at 09:29 PM 0
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phew. The prefab method seems to have worked better. It'll take me a while to see if its worked completely. $$anonymous$$ay have to log a bug on this one. Cheers

avatar image reganmusic · Nov 29, 2012 at 05:02 AM 0
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yeah copy and paste the scene file and just rename it to whatever, now you have a new scene with everything in it.

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Answer by Lohoris2 · Sep 20, 2017 at 06:21 PM

After a few years, it is now possible to do that natively: right click on the scene from the project, load additive.

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avatar image giantkilleroverunity3d · Dec 05, 2018 at 07:07 PM 0
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After that do I move things from the added scene to the base scene? Just wondering because I have never seen two scenes together like this. This is new to me? TIA

avatar image bleater · Oct 22, 2019 at 02:50 AM 0
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Details here https://docs.unity3d.com/$$anonymous$$anual/$$anonymous$$ultiSceneEditing.html

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Answer by PushpaK · Nov 29, 2012 at 09:53 AM

Try to use Application.LoadLevelAdditive(). I havn't tried it but it loads levels additive.

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Answer by merlin981 · May 01, 2013 at 03:10 PM

I've posted an item in the Asset store which can copy one or more items from a scene into a new scene.

https://www.assetstore.unity3d.com/#/content/8196

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Answer by jademaxcod · Jan 26, 2020 at 01:14 PM

Easy, create a new scene, go to the previous scene's hierarchy.press ctrl+A and ctrl+c and then load new scene.go to the hierarchy.press ctrl+v.that's it.works like a diamond.

Terrain error? Do this. Delete the terrain and add new terrain.

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avatar image AChrapko · Dec 03, 2020 at 12:57 PM 0
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Responding to an 11 year old question causes this to be one of the first results in google. This is the reason the Unity forums are horrible.

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