• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SirBoboHobo · Mar 29, 2015 at 03:44 PM · c#androidinstantiaterandom

instantiate problem

when i instantiate between my prefabs they spawn at random places, not where i want them to, i need them to spawn in the y axis right where the prefab ended. heres my script using UnityEngine; using System.Collections;

 public class SpawnPlatfoms : MonoBehaviour {
     public GameObject[] obj;
     public float spawnMin = 1f;
     public float spawnMax = 2f;
     // Use this for initialization
     void Start () {
         spawn();
     }
     
     // Update is called once per frame
     void spawn(){
         Instantiate (obj [Random.Range (0, obj.GetLength (0))], transform.position, Quaternion.identity);
         Invoke ("spawn", Random.Range (spawnMin, spawnMax));
     }
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lilbob · Mar 29, 2015 at 03:50 PM 0
Share

you're using transform.position, which will be the location of the object this script is attached to. Is that what you want?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by _joe_ · Mar 29, 2015 at 03:57 PM

Using Instantiate(object, position, rotation), you will be adding the object to the position specified, in your case, it is "transform.position" which is the position of the object where you script (SpawnPlatforms) is added.

If you want to iteratively position your newly spawned prefabs one after the other on Y, you can do one of many things:

Save a counter, and position the new prefab based on that counter (for instance):

 int spawnCount = 0;
 float Offset = 5.0f;//pick the offset that is relative to your prefab size
 
 void spawn(){
     Vector3 newPosition = new Vector3(this.transform.position.x, 
 this.transform.position.y + spawnCount * Offest, this.transform.z);
 
     Instantiate (obj [Random.Range (0, obj.GetLength (0))], newPosition, Quaternion.identity);
 
     Invoke ("spawn", Random.Range (spawnMin, spawnMax));
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

instantiates in the same place 2 Answers

instantiate random prefabs based on player camera distance 1 Answer

Random instantiate at same frame with each instantiate having unique random direction 1 Answer

Distribute terrain in zones 3 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges