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Question by JeyDot · Mar 30, 2015 at 09:15 AM · android

Failed to re-package resources. Unity 5

I tried to build my application for android and compilation stopprd with the error: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\Admin\AppData\Local\Android\android-sdk\build-tools\22.0.1\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Admin/AppData/Local/Android/android-sdk/platforms/android-19\android.jar" -F bin/resources.ap_

stderr[ AndroidManifest.xml:4: error: No resource identifier found for attribute 'isGame' in package 'android'

AndroidManifest.xml:4: error: No resource identifier found for attribute 'banner' in package 'android'

] stdout[ Configurations: (default) xhdpi-v4

Files: drawable\app_banner.png Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png drawable\app_icon.png Src: () res\drawable\app_icon.png values\strings.xml Src: () res\values\strings.xml AndroidManifest.xml Src: () AndroidManifest.xml

Resource Dirs: Type drawable drawable\app_banner.png Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png drawable\app_icon.png Src: () res\drawable\app_icon.png Type values values\strings.xml Src: () res\values\strings.xml Including resources from package: C:\Users\Admin\AppData\Local\Android\android-sdk\platforms\android-19\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res\drawable-xhdpi\app_banner.png Processing image: res\drawable\app_icon.png (processed image res\drawable\app_icon.png: 94% size of source) (processed image res\drawable-xhdpi\app_banner.png: 93% size of source) (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated) (new resource id app_icon from drawable\app_icon.png #generated) ] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options) UnityEditor.HostView:OnGUI()

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Answer by Yury-Habets · Mar 30, 2015 at 09:27 AM

You seem to be missing Android SDK level 21. But we should detect this situation and ask for SDK update.

Can you please submit a bug report, post the case number here (before you update your SDK)?

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avatar image JeyDot · Mar 31, 2015 at 07:32 PM 0
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Done. I installed Android SD$$anonymous$$ level 21, and now all works, thanks.

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