Import animated camera from 3ds max

Does anyone know how to bring in a 3ds max camera into unity?

I was able to bake down a dummy/null and then bring that into unity. The problem is I can’t get it to animate once I have it in Unity. Any ideas?

Why not just create a simple cube in max, add a skin modifier and add a bone/dummy, animate the dummy, and export the cube? Then you can just delete the cube in unity and make the camera a child of the bone/dummy, effectively taking the place of the cube.