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Question by capucinebuddy · Apr 02, 2015 at 12:32 PM · meshesrigid

Ball rolling through object

I am trying to make a simple pinball game. For the trigger that launches the ball I want to have that activated by the space bar. When I hit space with the script below sometimes the ball goes all the way up like I want, other times it goes halfway and other times it glitches through my Blender model and falls into space. I don't know if it is the code or if it is in Unity itself. I have tried the "Don't Go Through Things" script already and that did not help.

 using UnityEngine;
 using System.Collections;
 
 public class Movement : MonoBehaviour 
 {
     public float speed = 5f;
 
     public float upspeed = 5f;
 
     void FixedUpdate ()
 
     { 
         if(Input.GetKeyUp(KeyCode.Space)) 
             transform.position += new Vector3(speed * Time.deltaTime, upspeed * Time.deltaTime, 0.0f);
         
         rigidbody.AddForce (transform.position);
     }
 }
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Answer by alok-kr-029 · Apr 02, 2015 at 12:46 PM

try using this code for your jump as I was having the same problem I solved it by using this

transform.Positon = transform.position + new vector3(0,jumpheight,0); or

Transform.Translate(new vector3(0,jumpheight,0) ,Space.World)

hope this will work

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