Change pointerDrag target during a drag

I am trying to change which GameObject is receiving drag messages from my EventSystem’s StandaloneTouchInputModule.

E.g., while I’m dragging one object, a script reassigns who is receiving the drag messages so that I am visually dragging a different object during the same gesture.

I saw EventSystem.SetSelectedGameObject(), but that doesn’t seem to affect the “pointerDrag” variable, which appears to be the target of my OnDrag messages.

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