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Question by regred002 · Apr 02, 2015 at 01:29 PM · scripting problemerror3d

Cursor.SetCursur overload error? (Fixed)

I'm getting the weirdest error because the code is directly from the API but it does not work all I did was change the names

Heres the relevant code:

 var gamec: Texture;
 var greenc: Texture;
 
 Function Update(){
     if (Application.loadedLevelName=="menu")
     {
           Cursor.SetCursor(gamec,CursorMode.Auto);
     }
     if (Application.loadedLevelName=="AI")
     {
           Cursor.SetCursor(gamec,CursorMode.Auto);
     }
 }


And the error is : Assets/Project Files/menu/menu.js(77,25): BCE0017: The best overload for the method 'UnityEngine.Cursor.SetCursor(UnityEngine.Texture2D, UnityEngine.Vector2, UnityEngine.CursorMode)' is not compatible with the argument list '(UnityEngine.Texture, UnityEngine.CursorMode)'.

I can't say anything more but... please help?

PS. I'm making a 3D game if that would cause any issue, also I have experimented with making the "Texture" into "Texture2D" but it still gave me the same error

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Answer by steakpinball · Apr 02, 2015 at 01:31 PM

Your variables gamec and greenc are of type Texture, but you need to send Texture2D to SetCursor. Change your variables to type Texture2D.

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avatar image regred002 · Apr 02, 2015 at 01:40 PM 0
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I did that and it still gave me the same error

avatar image regred002 · Apr 02, 2015 at 02:13 PM 0
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aparently i needed to add vector2.zero as a middle argument for some reason

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