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Question by tejaswarooparukoti · Apr 02, 2015 at 06:04 PM · gameobjects

Working with multiple gameobjects

I have the requirement to Hide and Show the specific gameobjects on specific button click.

Button-1 gameobject[0].SetActive(false); gameobject[1].SetActive(false); gameobject[2].SetActive(false); gameobject[3].SetActive(true); gameobject[4].SetActive(false); gameobject[5].SetActive(false); gameobject[6].SetActive(false); gameobject[7].SetActive(true); gameobject[8].SetActive(true);

Button-2:

gameobject[0].SetActive(true); gameobject[1].SetActive(false); gameobject[2].SetActive(false); gameobject[3].SetActive(false); gameobject[4].SetActive(false); gameobject[5].SetActive(false); gameobject[6].SetActive(false); gameobject[7].SetActive(true); gameobject[8].SetActive(false);

Like these, I have some 10 buttons. It seems code is so lengthy and not efficient. Is there any way to optimize this?

Thanks.

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Answer by AlwaysSunny · Apr 02, 2015 at 05:46 PM

Egad man, yes.

Store your objects in a collection.
Somehow associate a button to a specific object.
When any of these buttons is pressed,
Loop over the collection, disabling all objects.
Enable the associated object.

Consider a button which calls a method on the script that holds your collection of objects, passing an index argument.

 public GameObject[] myCollection;
 
 public void OnButtonOfNumberClicked( int buttonNumber ) {
   foreach (GameObject go in myCollection) go.SetActive(false);
   myCollection[ buttonNumber ].SetActive( true );
 }
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