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Question by Digital-Phantom · Apr 02, 2015 at 01:23 PM · transformpositionvector3moveinstantiated

How to move Instantiated object to pre-defined position(Solved)

How would I make an instantiated object move to a pre-defined position(transform).

I guess in simple terms I mean a single waypoint, nothing too technical to start with. just instantiate and move.

(I'll add multiple waypoints using arrays later, but for now simple is the goal)

???

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Answer by HarshadK · Apr 02, 2015 at 01:33 PM

You can use Vector3.MoveTowards like below:

 GameObject go;
 Vector3 movePosition = new Vector3(10f, 10f, 10f);
 float speed = 5f;
 
 void Start()
 {
     go = Instantiate(prefab, transform.position, Quaternion.identity);
 }
 
 void Update()
 {
     if(go.transform.position != movePosition)
     {
         Vector3 newPos = Vector3.MoveTowards(go.transform.position, movePosition, speed * Time.deltaTime);
         go.transform.position = newPos;
     }
 }

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avatar image Digital-Phantom · Apr 02, 2015 at 02:54 PM 0
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O$$anonymous$$, just needed a slight adjustment to compensate for an error. Script now -

 using UnityEngine;
 using System.Collections;
 
 public class WaypointBasic : $$anonymous$$onoBehaviour
 {
 
     public GameObject waypointInvader;
     GameObject go;
     Vector3 movePosition = new Vector3(75f, 1.7f, 75f);
     public float speed = 5f;
     
     void Start()
     {
         go = Instantiate(waypointInvader, transform.position, transform.rotation)as GameObject;
     }
     
     void Update()
     {
         if(go.transform.position != movePosition)
         {
             Vector3 newPos = Vector3.$$anonymous$$oveTowards(go.transform.position, movePosition, speed * Time.deltaTime);
              go.transform.position = newPos;
         }
     }
 
 }
 
 

Works perfectly, many thanks @Harshad$$anonymous$$

:)

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