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Question by Coolishy777 · Apr 03, 2015 at 12:25 AM · audioaudiosourceplay

Audio.Play() not showing up

I am currently working through the space shooter tutorial on the unity website and have gotten to the audio portion of the guide. I am using unity 5 and the MonoDevelop does not have Audio.Play(), nor does it have AudioSource.Play(). How do I have the script play a sound that is in the audio source of the player game object?

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Answer by HD32 · May 05, 2015 at 06:16 PM

You probably didn't set up the scrip correctly, try this:

 @script RequireComponent(AudioSource)
 public var otherClip: AudioClip;
  
 function Update () {
     if (Input.GetButtonDown("Fire1")) {
         audio.Play();
     }
  }
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