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Question by MrYadaization · Apr 03, 2015 at 12:27 AM · 2d sprites

Sliced textures bleed into eachother

This is my first time using unity and I am very frustrated that the textures that I mapped are bleeding into one another almost as if the boxes have some sort of feather effect. Is there any way to avoid having this happen? as I would not like to resort all of my textures especially since I've seen textures sorted this way before with no issue.

The textures are sized at 200% so each small cube is 64*64 with some larger ones being 128*128. The file size is 512*512, although they can be 32*32 and 64*64

To clarify: My issue is that the texture of the sprite below will bleed into the one on top

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avatar image AlwaysSunny · Apr 03, 2015 at 05:17 AM 0
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"Bleeding" as described is often the result of bad UVs or material properties. The limitations of floating point precision in either of these cases can manifest as bleeding. Low quality settings (compression) can show the issue too. Try "fantastic" quality, if you know your mesh UVs and sprite slices are valid.

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