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2
Question by gkepets · Apr 03, 2015 at 11:51 AM · particles

Change material of Particle System?

this script doesn't work...

var newMat : Material;

  function Start()
  {
      gameObject.GetComponent(ParticleRenderer).Renderer.Material = newMat;
  }
 
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avatar image gkepets · Apr 03, 2015 at 12:41 PM 0
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I changed ParticleRenderer to ParticleSystem, and it still doesn't work

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Answer by jcv8000 · Apr 03, 2015 at 01:15 PM

 var newMat : Material;
 
 function Start()
 {
     gameObject.GetComponent(ParticleSystemRenderer).material = newMat;
 }
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Answer by Landern · Apr 03, 2015 at 01:16 PM

in unityscript(javascript) you should use the generic version of GetComponent.

  var newMat : Material;
  
  function Start()
  {
      gameObject.GetComponent.<ParticleSystemRenderer>().material = newMat;
  }
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avatar image jcv8000 · Apr 03, 2015 at 01:25 PM 0
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In JS you can't use "GetComponent()". You need to use "GetComponent()".

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Answer by MrZebbi · Mar 18, 2019 at 10:42 AM

this worked for me but in built game you should put a list of shaders to build in settings or put the min a built scene that can never navigate to xD`using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ShaderBrinisFixe : MonoBehaviour {

 // Create a material from code
 public void FixeSahders()
 {
     // Create a material with transparent diffuse shader
    
     // assign the material to the renderer
     foreach (ParticleSystemRenderer p in gameObject.GetComponentsInChildren<ParticleSystemRenderer>())
     {
         p.material.shader= Shader.Find(p.material.shader.name);
     }
 }

} `

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