• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Freddy00 · Apr 03, 2015 at 12:45 PM · c#uibuttonsoundmusic

Separate setting music volume and sfx in one scene

Here is my script that attached to the UI button, on touch enables/disables music. I'd like to add another button, that will on touch turn on/off sfx and only sfx, independently from music.

I don't know how to do it, if someone could me explain it or show a code, it would be awesome :)

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 
 public class MusicOnOff : MonoBehaviour {
 
     Text Sound;
     
     public bool CanMute = false;
     public static bool pauza = false;
 
     public static int level1;
     
 
         
     void Start () {
 
         level1 = PlayerPrefs.GetInt("level1", -1); 
 
         if (pauza)
             AudioListener.pause = true;
         else
             AudioListener.pause = false;
 
 
         Sound = GameObject.Find ("Sound").GetComponent<Text> ();
     
     }
 
     void Update () {
 
 
         if (level1 < 0) {
             Sound.text = ("Touch to turn off music");
             AudioListener.pause = false;
             pauza = false;
         }
          else if (level1 > 0) {
             Sound.text = ("Touch to turn on music");
             pauza = true;
             AudioListener.pause = true;
 
     
         }}
 
 
     public void OnTouch1(){
         
 
         if (!pauza) {
 
             AudioListener.pause = true;
             CanMute =  true;
             
             level1 += 2;
             
             PlayerPrefs.SetInt ("level1", level1);
             
             
         } else if (pauza) {
 
             AudioListener.pause = false;
             CanMute = false;
             
             level1 -= 2;
             
             PlayerPrefs.SetInt ("level1", level1);
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Add Listeners to array of Buttons 2 Answers

Unity - keep created buttons after quit 1 Answer

Audio Scripting 1 Answer

Disable and enable canvas group by pressing an UI button. (C#) 2 Answers

I can't click to an UI button. 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges