• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Digital-Phantom · Apr 03, 2015 at 02:46 PM · transformprefabobjectstringparent

Can't add Transform to an Array on Prefab.

Getting this error when trying to add transforms to my array list on a prefab-

Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption. UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)

Ok WTH ! and how do I get around this problem. Hopefully this is not a "can't be fixed" problem or that renders my waypoint system useless, not to mention a wasted afternoons work ???

:(

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by UNZoOM · Apr 03, 2015 at 05:05 PM

You need to instantiate the prefab first and then assign parent to that instance of the prefab.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RudyTheDev · Apr 03, 2015 at 05:14 PM 0
Share

And if this is editor-time prefab child hierarchy editing, then you need to work through PrefabUtility and instantiate, modify, then update the prefab.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Please manage the error 'Can not instantiate objects with a parent which is persistent.' 1 Answer

Accessing children of instances vs children of original prefab 1 Answer

Howto set main.camera as a parent when main.camera itself is a child of a prefab 1 Answer

Instantiate a Prefab as child 0 Answers

Having Parent Origin Follow Child Objects 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges