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Question by Wolfdog · Apr 04, 2015 at 09:46 AM · unity 5scripting problemuiloadlevelasync

LoadLevelAsync multiple pending scenes?

I'm trying to create a system that loads the main menu and the next scene in the background. I want this because I don't want the user to wait a long time for the level to load after pressing "next level". Here is what I have so far:

 private AsyncOperation nextLevel;
 private AsyncOperation mainMenu;
 
 void Start () {
     nextLevel = Application.LoadLevelAsync (Application.loadedLevel + 1);
     nextLevel.allowSceneActivation = false;
 
     mainMenu = Application.LoadLevelAsync (0);
     mainMenu.allowSceneActivation = false;
 }
 
 public void goToNextLevel () {
     nextLevel.allowSceneActivation = true;
     }
 
 public void goToMainMenu () {
     mainMenu.allowSceneActivation = true;
 }

As you can see, I define 2 AsyncOperations for 2 scenes. I then allow scene activation later in different functions. When I call goToMainMenu() nothing happens. How can I load multiple scenes in the background but not switch to them unless the user calls a function?

Application.LoadLevel("scene") takes a long time for large scenes. I want to load the next scene in the background so that the switch can happen instantly. Imagine a simple pac-man game. Would you really want to wait a few seconds after each level?

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avatar image Aviv.Pangolin · Apr 16, 2015 at 07:18 PM 0
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I have the same problem. Have you found a solution?

avatar image Wolfdog · Jun 03, 2015 at 02:55 PM 0
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I still don't know how to do this.

avatar image _dns_ · Jun 03, 2015 at 04:54 PM 0
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Hi, why not using Application.LoadLevelAdditiveAsync. It will load the objects from the new scene without destroying the objects of the current scene. You can remove them later if you maintain yourself a list of objects from a scene or another (using the Transform hierarchy makes it quite easy). I don't know if you can load 2 scenes in a row like this, but it's possible and easy to chain the loading operations.

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