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Question by FlutterCZ · Apr 07, 2015 at 11:11 AM · plugindllfullscreenfocus

OpenFileDialog without losing focus afterwards

Hi

I am using System.Windows.Forms from Mono (I think) to call OpenFileDialog. But after I call the OpenFileDialog. It will not return to the original window. Here's my simplistic code for calling OFD:

     var ofd : System.Windows.Forms.OpenFileDialog = new System.Windows.Forms.OpenFileDialog();
         ofd.Title = "Select Music file";
         ofd.Filter = "MP3 Audio (*.mp3)| *.mp3|OGG Vorbis (*.ogg)|*.ogg";
         if (ofd.ShowDialog() == System.Windows.Forms.DialogResult.OK){
             Debug.Log(ofd.FileName);

Is there a way to keep the gameWindow (In fullscreen) in focus after OFD?

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avatar image FlutterCZ · Apr 09, 2015 at 02:31 PM 0
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Is something wrong with my question, or nobody can solve this?

avatar image frarees · Apr 09, 2015 at 03:00 PM 0
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Have you checked EditorUtility class? e.g. OpenFilePanel, SaveFilePanel

avatar image FlutterCZ · Apr 09, 2015 at 03:13 PM 0
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@frarees Yes, but I need the OpenFileDialog during Runtime.

avatar image samtperrin · Apr 09, 2015 at 09:03 PM 0
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I think you'll have to write your own using a combination of the following:

  • https://msdn.microsoft.com/en-us/library/system.io.directory%28v=vs.110%29.aspx

  • https://msdn.microsoft.com/en-us/library/system.io.fileinfo%28v=vs.110%29.aspx

avatar image lumeneo · Oct 09, 2016 at 02:06 PM 0
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I'm having the same problem calling Native $$anonymous$$ac OS X file dialogs. I can see why it's an issue, the native focus manager has to allow the key strokes needed. If I take it out of full screen mode, switch another app, tap a key, then switch back, I get the focus again. Need to call something that the Unity is managing I think. Oddly enough, the arrow keys work - focus isn't lost for them, just the rest of the keyboard!

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